mesh3d::vec2 Class Reference
simple two component float vector
#include <vec2.h>
Detailed Description
Definition at line 35 of file vec2.h.
Constructor & Destructor Documentation
mesh3d::vec2::vec2 |
( |
float |
_x = 0 , |
|
|
float |
_y = 0 | |
|
) |
| | [inline] |
Definition at line 38 of file vec2.h.
00039 : x(_x)
00040 , y(_y)
00041 {
00042 }
Member Function Documentation
vec2 mesh3d::vec2::operator+ |
( |
vec2 const & |
v |
) |
const [inline] |
Definition at line 44 of file vec2.h.
00045 {
00046 return vec2(x + v.x, y + v.y);
00047 }
vec2& mesh3d::vec2::operator+= |
( |
vec2 const & |
v |
) |
[inline] |
Definition at line 49 of file vec2.h.
00050 {
00051 x += v.x;
00052 y += v.y;
00053 return *this;
00054 }
vec2 mesh3d::vec2::operator- |
( |
vec2 const & |
v |
) |
const [inline] |
Definition at line 56 of file vec2.h.
00057 {
00058 return vec2(x - v.x, y - v.y);
00059 }
vec2& mesh3d::vec2::operator-= |
( |
vec2 const & |
v |
) |
[inline] |
Definition at line 61 of file vec2.h.
00062 {
00063 x -= v.x;
00064 y -= v.y;
00065 return *this;
00066 }
bool mesh3d::vec2::operator== |
( |
vec2 const & |
v |
) |
const [inline] |
Definition at line 68 of file vec2.h.
00069 {
00070 return
00071 (x == v.x) &&
00072 (y == v.y);
00073 }
vec2 mesh3d::vec2::operator* |
( |
float |
f |
) |
const [inline] |
Definition at line 74 of file vec2.h.
00075 {
00076 return vec2(f * x, f * y);
00077 }
vec2& mesh3d::vec2::operator*= |
( |
float |
f |
) |
[inline] |
Definition at line 79 of file vec2.h.
00080 {
00081 x *= f;
00082 y *= f;
00083 return *this;
00084 }
vec2 mesh3d::vec2::operator/ |
( |
float |
f |
) |
const [inline] |
Definition at line 86 of file vec2.h.
00087 {
00088 float inv = 1.0f / f;
00089 return vec2(x * inv, y * inv);
00090 }
vec2& mesh3d::vec2::operator/= |
( |
float |
f |
) |
[inline] |
Definition at line 92 of file vec2.h.
00093 {
00094 float inv = 1.f / f;
00095 x *= inv;
00096 y *= inv;
00097 return *this;
00098 }
vec2 mesh3d::vec2::operator- |
( |
|
) |
const [inline] |
Definition at line 100 of file vec2.h.
00101 {
00102 return vec2(-x, -y);
00103 }
float mesh3d::vec2::operator[] |
( |
int |
i |
) |
const [inline] |
Definition at line 105 of file vec2.h.
00106 {
00107 return (&x)[i];
00108 }
float& mesh3d::vec2::operator[] |
( |
int |
i |
) |
[inline] |
Definition at line 110 of file vec2.h.
00111 {
00112 return (&x)[i];
00113 }
float mesh3d::vec2::length_squared |
( |
|
) |
const [inline] |
Definition at line 115 of file vec2.h.
00115 { return x * x + y * y; }
float mesh3d::vec2::length |
( |
|
) |
const [inline] |
Field Documentation
The documentation for this class was generated from the following file: