#include "mesh3d/exception.h"#include <map>#include <vector>#include <typeinfo>#include <cassert>#include "attribute_map.inl"Go to the source code of this file.
Data Structures | |
| class | mesh3d::attribute_map_base< Key > |
| class | mesh3d::attribute_map< Key, Value > |
| contains attributes (like positions, normals, texcoords) for keys (polygon, point, corner) More... | |
| struct | mesh3d::attribute_map< Key, Value >::entry |
Namespaces | |
| namespace | mesh3d |
Typedefs | |
| typedef size_t | mesh3d::index_type |
| typedef __int32 | mesh3d::uint32 |
Definition in file attribute_map.h.
1.6.3