00001 /* 00002 RenderStack Support library for OpenGL 3+ 00003 Copyright (C) 2010 Timo Suoranta 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 00018 */ 00019 00027 #ifndef WINDOW_HPP 00028 #define WINDOW_HPP 00029 00030 #include "renderstack/rs.h" 00031 #include "renderstack/rs_window.h" 00032 #include "renderstack/rectangle.hpp" 00033 #include <exception> 00034 00035 namespace renderstack { 00036 00037 class realize_failed_exception 00038 : public std::exception 00039 { 00040 }; 00041 00042 00043 class make_current_failed_exception 00044 : public std::exception 00045 { 00046 }; 00047 00049 class window 00050 { 00051 public: 00052 window(); 00053 ~window(); 00054 00055 static void fullscreen(int &width, int &height); 00056 00057 void realize (); 00058 void show (); 00059 void hide (); 00060 void swap_buffers (); 00061 void reshape (); 00062 void make_current (); 00063 00064 rectangle &client_area () { return m_client_area; } 00065 rectangle const &client_area () const { return m_client_area; } 00066 rectangle &window_frame() { return m_window_frame; } 00067 rectangle const &window_frame() const { return m_window_frame; } 00068 00069 void set_fullscreen (bool i) { m_window_low.fullscreen = i ? 1 : 0; } 00070 void set_hide_mouse (bool i) { m_window_low.hide_mouse = i ? 1 : 0; } 00071 void set_red_size (int i) { m_window_low.red_size = i; } 00072 void set_green_size (int i) { m_window_low.green_size = i; } 00073 void set_blue_size (int i) { m_window_low.blue_size = i; } 00074 void set_alpha_size (int i) { m_window_low.alpha_size = i; } 00075 void set_buffer_size (int i) { m_window_low.buffer_size = i; } 00076 void set_depth_size (int i) { m_window_low.depth_size = i; } 00077 void set_stencil_size (int i) { m_window_low.stencil_size = i; } 00078 void set_msaa_sample_count(int i) { m_window_low.msaa_sample_count = i; } 00079 void set_swap_control (int i) { m_window_low.swap_control = i; } 00080 void set_srgb_capable (bool i) { m_window_low.srgb_capable = i ? 1 : 0; } 00081 00082 bool fullscreen () const { return m_window_low.fullscreen != 0 ; } 00083 bool hide_mouse () const { return m_window_low.hide_mouse != 0 ; } 00084 int red_size () const { return m_window_low.red_size ; } 00085 int green_size () const { return m_window_low.green_size ; } 00086 int blue_size () const { return m_window_low.blue_size ; } 00087 int alpha_size () const { return m_window_low.alpha_size ; } 00088 int buffer_size () const { return m_window_low.buffer_size ; } 00089 int depth_size () const { return m_window_low.depth_size ; } 00090 int stencil_size () const { return m_window_low.stencil_size ; } 00091 int msaa_sample_count () const { return m_window_low.msaa_sample_count ; } 00092 int swap_control () const { return m_window_low.swap_control ; } 00093 bool srgb_capable () const { return m_window_low.srgb_capable != 0 ; } 00094 00095 00096 private: 00097 ::rs_window m_window_low; 00098 rectangle m_client_area; 00099 rectangle m_window_frame; 00100 00101 private: 00102 window(window const &); 00103 window &operator=(window const&); 00104 }; 00105 00106 } 00107 00108 #endif 00109