renderstack::uniform_mapping Struct Reference

contains information how to map a shader uniform to a parameter based on name and type

#include <uniform_bindings.hpp>

Public Member Functions

 uniform_mapping (std::string shader_name_, std::string parameter_name_, enum uniform_type type_, int count_)

Data Fields

std::string shader_name
std::string parameter_name
enum uniform_type type
int count

Detailed Description

Definition at line 132 of file uniform_bindings.hpp.


Constructor & Destructor Documentation

renderstack::uniform_mapping::uniform_mapping ( std::string  shader_name_,
std::string  parameter_name_,
enum uniform_type  type_,
int  count_ 
) [inline]

Definition at line 134 of file uniform_bindings.hpp.

00140     :   shader_name     (shader_name_)
00141     ,   parameter_name  (parameter_name_)
00142     ,   type            (type_)
00143     ,   count           (count_)
00144     {
00145     }


Field Documentation

Definition at line 147 of file uniform_bindings.hpp.

Definition at line 148 of file uniform_bindings.hpp.

Definition at line 149 of file uniform_bindings.hpp.

Definition at line 150 of file uniform_bindings.hpp.


The documentation for this struct was generated from the following file:
Generated on Sun Apr 11 12:23:12 2010 for RenderStack by  doxygen 1.6.3