contains information how to map a shader uniform to a parameter based on name and type
#include <uniform_bindings.hpp>
Public Member Functions | |
uniform_mapping (std::string shader_name_, std::string parameter_name_, enum uniform_type type_, int count_) | |
Data Fields | |
std::string | shader_name |
std::string | parameter_name |
enum uniform_type | type |
int | count |
Definition at line 132 of file uniform_bindings.hpp.
renderstack::uniform_mapping::uniform_mapping | ( | std::string | shader_name_, | |
std::string | parameter_name_, | |||
enum uniform_type | type_, | |||
int | count_ | |||
) | [inline] |
Definition at line 134 of file uniform_bindings.hpp.
00140 : shader_name (shader_name_) 00141 , parameter_name (parameter_name_) 00142 , type (type_) 00143 , count (count_) 00144 { 00145 }
std::string renderstack::uniform_mapping::shader_name |
Definition at line 147 of file uniform_bindings.hpp.
std::string renderstack::uniform_mapping::parameter_name |
Definition at line 148 of file uniform_bindings.hpp.
Definition at line 149 of file uniform_bindings.hpp.
Definition at line 150 of file uniform_bindings.hpp.