mesh3d::vec3 Class Reference
simple three component float vector
#include <vec3.h>
Detailed Description
Definition at line 35 of file vec3.h.
Constructor & Destructor Documentation
mesh3d::vec3::vec3 |
( |
float |
_x = 0 , |
|
|
float |
_y = 0 , |
|
|
float |
_z = 0 | |
|
) |
| | [inline] |
Definition at line 38 of file vec3.h.
00039 : x(_x)
00040 , y(_y)
00041 , z(_z)
00042 {
00043 }
Member Function Documentation
vec3 mesh3d::vec3::operator+ |
( |
vec3 const & |
v |
) |
const [inline] |
Definition at line 45 of file vec3.h.
00046 {
00047 return vec3(x + v.x, y + v.y, z + v.z);
00048 }
vec3& mesh3d::vec3::operator+= |
( |
vec3 const & |
v |
) |
[inline] |
Definition at line 50 of file vec3.h.
00051 {
00052 x += v.x;
00053 y += v.y;
00054 z += v.z;
00055 return *this;
00056 }
vec3 mesh3d::vec3::operator- |
( |
vec3 const & |
v |
) |
const [inline] |
Definition at line 58 of file vec3.h.
00059 {
00060 return vec3(x - v.x, y - v.y, z - v.z);
00061 }
vec3& mesh3d::vec3::operator-= |
( |
vec3 const & |
v |
) |
[inline] |
Definition at line 63 of file vec3.h.
00064 {
00065 x -= v.x;
00066 y -= v.y;
00067 z -= v.z;
00068 return *this;
00069 }
bool mesh3d::vec3::operator== |
( |
vec3 const & |
v |
) |
const [inline] |
Definition at line 71 of file vec3.h.
00072 {
00073 return
00074 (x == v.x) &&
00075 (y == v.y) &&
00076 (z == v.z);
00077 }
vec3 mesh3d::vec3::operator* |
( |
float |
f |
) |
const [inline] |
Definition at line 78 of file vec3.h.
00079 {
00080 return vec3(f * x, f * y, f * z);
00081 }
vec3& mesh3d::vec3::operator*= |
( |
float |
f |
) |
[inline] |
Definition at line 83 of file vec3.h.
00084 {
00085 x *= f;
00086 y *= f;
00087 z *= f;
00088 return *this;
00089 }
vec3 mesh3d::vec3::operator/ |
( |
float |
f |
) |
const [inline] |
Definition at line 91 of file vec3.h.
00092 {
00093 float inv = 1.0f / f;
00094 return vec3(x * inv, y * inv, z * inv);
00095 }
vec3& mesh3d::vec3::operator/= |
( |
float |
f |
) |
[inline] |
Definition at line 97 of file vec3.h.
00098 {
00099 float inv = 1.f / f;
00100 x *= inv;
00101 y *= inv;
00102 z *= inv;
00103 return *this;
00104 }
vec3 mesh3d::vec3::operator- |
( |
|
) |
const [inline] |
Definition at line 106 of file vec3.h.
00107 {
00108 return vec3(-x, -y, -z);
00109 }
float mesh3d::vec3::operator[] |
( |
int |
i |
) |
const [inline] |
Definition at line 111 of file vec3.h.
00112 {
00113 return (&x)[i];
00114 }
float& mesh3d::vec3::operator[] |
( |
int |
i |
) |
[inline] |
Definition at line 116 of file vec3.h.
00117 {
00118 return (&x)[i];
00119 }
float mesh3d::vec3::length_squared |
( |
|
) |
const [inline] |
Definition at line 121 of file vec3.h.
00121 { return x * x + y * y + z * z; }
float mesh3d::vec3::length |
( |
|
) |
const [inline] |
Field Documentation
The documentation for this class was generated from the following file: