00001 /* 00002 RenderStack Support library for OpenGL 3+ 00003 Copyright (C) 2010 Timo Suoranta 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 00018 */ 00019 00027 #include "renderstack/attribute_bindings.hpp" 00028 #include "renderstack/program.hpp" 00029 #include "renderstack/mesh.hpp" 00030 #include "renderstack/rs_gl.h" 00031 00032 namespace renderstack { 00033 00034 void attribute_mappings::bind_attributes( 00035 class attribute_bindings &bindings, 00036 class program const &program, 00037 class mesh const &mesh 00038 ) const 00039 { 00040 for( 00041 std::vector<std::tr1::shared_ptr<attribute_mapping> >::const_iterator i = m_mappings.begin(); 00042 i != m_mappings.end(); 00043 ++i 00044 ) 00045 { 00046 class vertex_format const &vertex_format = mesh.vertex_buffer()->vertex_format(); 00047 00048 std::tr1::shared_ptr<attribute_mapping> mapping = *i; 00049 00050 if( 00051 (program.has_attribute(mapping->name) == true) && 00052 (vertex_format.has_attribute(mapping->usage, mapping->index) == true) 00053 ) 00054 { 00055 class vertex_attribute const &vertex_attribute = vertex_format.attribute(mapping->usage, mapping->index); 00056 00057 bindings.add( 00058 program.attribute(mapping->name).gl_slot(), /* index */ 00059 vertex_attribute.dimension(), /* size */ 00060 vertex_attribute.gl_type_code(), /* type */ 00061 GL_FALSE, /* normalized */ 00062 vertex_format.stride(), /* stride */ 00063 reinterpret_cast<const ::GLvoid *>( /* pointer */ 00064 vertex_attribute.offset() 00065 ) 00066 ); 00067 } 00068 00069 } 00070 } 00071 00072 } 00073 00074