#include "renderstack/rs.h"
#include "renderstack/rs_gl.h"
#include <memory>
#include <vector>
#include <string>
#include <map>
Go to the source code of this file.
Data Structures | |
struct | renderstack::attribute_mapping |
holds necessary information to map shader attribute to data in vertex buffer More... | |
class | renderstack::attribute_mappings |
attribute_mapping collection More... | |
struct | renderstack::attribute_binding |
holds necessary information to feed shader attribute with data More... | |
class | renderstack::attribute_bindings |
attribute_binding collection More... | |
Namespaces | |
namespace | renderstack |
Definition in file attribute_bindings.hpp.