#include "renderstack/rs.h"
#include "renderstack/texture.hpp"
#include <vector>
Go to the source code of this file.
Data Structures | |
class | renderstack::framebuffer_attachment |
holds either renderbuffer or texture More... | |
class | renderstack::render_target |
abstraction for gl framebuffer object More... | |
class | renderstack::default_render_target |
Namespaces | |
namespace | renderstack |
Enumerations | |
enum | renderstack::attachment_type { renderstack::attachment_renderbuffer, renderstack::attachment_texture } |
Definition in file render_target.hpp.