#include "renderstack/rs.h"
#include "renderstack/vec3.hpp"
#include "renderstack/vec4.hpp"
#include <exception>
Go to the source code of this file.
Data Structures | |
class | renderstack::matrix_not_invertible_exception |
class | renderstack::matrix |
4 x 4 float matrix, column major More... | |
Namespaces | |
namespace | renderstack |
Functions | |
void | renderstack::make_matrix_quaternion_xyz (matrix &m, matrix &mi, quaternion const &q, vec3 const &xyz) |
void | renderstack::make_matrix_quaternion_xyz_scale (matrix &m, matrix &mi, quaternion const &q, vec3 const &xyz, vec3 const &scaling) |
matrix | renderstack::transpose (matrix const &m) |
matrix | renderstack::inverse (matrix const &m) |
matrix | renderstack::make_matrix_frustum_centered (float width, float height, float nearv, float farv) |
matrix | renderstack::make_matrix_frustum (float left, float right, float bottom, float top, float nearv, float farv) |
matrix | renderstack::make_matrix_perspective_vertical (float fovy, float aspect, float near_val, float far_val) |
matrix | renderstack::make_matrix_perspective_horizontal (float fovx, float aspect, float near_val, float far_val) |
matrix | renderstack::make_matrix_orthogonal_centered (float width, float height, float near_val, float far_val) |
matrix | renderstack::make_matrix_orthogonal (float left, float right, float bottom, float top, float near_val, float far_val) |
matrix | renderstack::make_matrix_translate (vec3 const &translation) |
matrix | renderstack::make_matrix_scale (vec3 const &scaling) |
matrix | renderstack::make_matrix_translate_scale (vec3 const &translation, vec3 const &scaling) |
void | renderstack::make_matrix_hpb_xyz (matrix &m, matrix &mi, vec3 const &hpb, vec3 const &translation) |
void | renderstack::make_matrix_hpb_xyz_scale (matrix &m, matrix &mi, vec3 const &hpb, vec3 const &translation, vec3 const &scaling) |
Definition in file matrix.hpp.