#include "mesh3d/exception.h"
#include <map>
#include <vector>
#include <typeinfo>
#include <cassert>
#include "attribute_map.inl"
Go to the source code of this file.
Data Structures | |
class | mesh3d::attribute_map_base< Key > |
class | mesh3d::attribute_map< Key, Value > |
contains attributes (like positions, normals, texcoords) for keys (polygon, point, corner) More... | |
struct | mesh3d::attribute_map< Key, Value >::entry |
Namespaces | |
namespace | mesh3d |
Typedefs | |
typedef size_t | mesh3d::index_type |
typedef __int32 | mesh3d::uint32 |
Definition in file attribute_map.h.